King & Two Pawns vs King

K+2P vs K beginner pawn-endgame fundamental

Connected, doubled, or split — knowing which pawn to push (and when the extra pawn is just a draw) turns an edge into a full point.

What you'll learn

  • How connected passed pawns defend each other and promote
  • Which pawn to push when the enemy king attacks
  • When an extra pawn is still only a draw

The technique, move by move

Every line below is verified against an endgame tablebase — perfect play, no guesswork.

Marching the connected phalanx

1.c4+ Ke6 2.d4 Kf7 3.c5 Kf8 4.d5 Ke8 5.c6 Kd8 6.d6 Ke8 …

Side by side. Connected passers defend each other — push the one the enemy king is NOT attacking.

Connected e+f pawns

1.Kf3 Kf5 2.d4 Kf6 3.e4 Kf7 4.d5 Ke7 5.e5 Kf8 6.d6 Kf7 …

Connected f+g pawns

1.f4 Kg6 2.Kg4 Kf7 3.f5 Kg7 4.Kg5 Kf7 5.f6 Kf8 6.Kf5 Kf7 …

Split passers

1.Kf4 Ke6 2.c4 Kd7 3.e4 Kc7 4.e5 Kd7 5.c5 Kc6 6.e6 Kc7 …

Far-apart passers

1.b4 Kf6 2.h4 Kf7 3.b5 Ke8 4.h5 Kd8 5.h6 Kc7 6.h7 Kb6 …

Pawns on the 5th

1.c6 Kd6 2.Kd4 Kc7 3.Ke5 Kb6 4.Kd6 Kb5 5.c7 Kc4 6.c8=Q+

Doubled d-pawns

1.d4 Kd6 2.Ke4 Ke6 3.d3 Ke7 4.Ke5 Kf7 5.d5 Ke7 6.d6+ Kd8 …

Connected g+h

1.h4 Kg6 2.g4 Kh7 3.h5 Kh8 4.g5 Kg8 5.Ke4 Kh8 6.h6 Kg8 …

Connected a+b

1.a4 Kd6 2.b4 Ke7 3.a5 Kd8 4.b5 Kc8 5.Kd4 Kd8 6.a6 Kc7 …

Connected on the 5th

1.d6 Ke6 2.Ke4 Kf7 3.Kd5 Kf8 4.Kc6 Ke8 5.Kc7 Kf8 6.e6 Kg8 …

Two rook pawns apart

1.a4 Ke6 2.h4 Ke7 3.a5 Kd8 4.h5 Ke8 5.a6 Kf8 6.h6 Ke7 …

Drill the King & Two Pawns vs King

Practice randomly served positions and play them out against a perfect tablebase until you convert the win every time.

Open the Endgame Trainer →

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